CREATIVE IMEDIA

Course: Creative iMedia

Level: OCR Level 1/Level 2 Cambridge National

Course Content

In this course, students will develop knowledge, understanding and practical skills that would be used in the media industry, more particularly the games industry. This is an engaging qualification where students will learn using practical, real-life situations.

During the course student will have practical hands-on experience using industry standard software’s, from Adobe Photoshop and Illustrator to Games development engines such as Unity and Unreal. Each unit has been developed by industry specialists and focuses on the key skills and knowledge required to start a career in this rapid growing industry which produced over £1.5 billion in revenue last year and is still growing.

Assessment

The OCR Level1/Level 2 Cambridge National in Creative consists of three modules, one external examined, and two coursework assessed.

 

Examination – (40% of the final grade) 1 hour 30 minutes.

Unit 1 – Creative iMedia in the media industry: This paper consists of two sections. In section one the questions consist of multiple-choice and short-open-response items. The second section is context-based questions on a short scenario.

  • Topic 1: The media Industry – sectors, products, and job roles.
  • Topic 2: Factors influencing product design – How style, content and layout are linked to purpose, client requirements, audience demographics, research methods and media codes.
  • Topic 3: Pre-production planning – Work planning, documentation, legal and ethical issues affecting media.
  • Topic 4: Distribution considerations – Platforms and formats

 

Coursework (60% of the final grade):

Unit 2 – Visual identity and digital graphics: In this unit students will learn how to develop visual identities for clients applying concepts of graphic design to create original graphics which incorporate their own visual identity to engage s target audience.

Unit 3 – Digital games: In this unit students will learn to interpret client briefs to devise original digital game concepts. Using effective planning and games design documents they will learn to create, edit, test and export playable digital games which they have designed.

Progression

On completion of this course, students will be qualified to go on to further study. Examples of which include Level 3 Vocational Qualifications, BTEC L3 Digital Media, I.T. or esports as well as work-based apprenticeships.

Future careers include: games designer, app developer, cyber security, journalism, content creator.

 

 

Student Video

Teacher Video